Paint Filter 3.0—Now Live!!
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Way to go! Woohoo!!
This is incredible! Can’t wait to try it out!
Amazing! really love this! Do you think there will ever be a way to "bake" it and transfer it to lets say unreal and then recreate the material/textures in UE? I did some testing but my skills in blender are not that good. Keep up the great work!!!!
Creator
Sadly, I don't believe that is possible. Only way would be by rendering out your entire scene and then projection mapping it back onto your mesh in another application.
Will you be porting it to 4.3 or it uses something specific to Blender 4.4? It's not a big deal because for my use case I can do everything I need in 4.3 and just go to 4.4 for rendering, but would be nice to have it all in one place.
Creator
There were a few small changes I was waiting on in Blender 4.4 both in geometry nodes and with eevee next. So sadly 4.2-3 will remain unusable with the paint filter. Thankfully the full release of 4.4 is supposed to be next week I believe so it should be out of beta soon.
THIS IS HYPE THANK YOU
Very excited about this. Where would you like the feedback to be given?
Creator
Patreon or Discord are the best! Feel free to comment on the posts I make or DM me on there!
Very excited about this. Where would you like the feedback to be given?
Creator
Feel free to email me or message me through discord! Always looking for feedback!
Hello, thanks for the update, I am new to Blender and I don't really know how to make the tool work easily (I succeeded with the previous version) I installed successfully, but when I add my collection it doesn't appear in my camera (I created a new camera and I selected the objects) , could you maybe add screenshots to how to make sure the camera is the good one please ? It's probably just my mistake, in that case I apologize in advance, thank you again.
Creator
Hey! Hard to tell what is happening here, could you email me some images of your issues, I can hopefully help a bit more there!
Nice!
sadly it doesn't work on MacOS in 4.4 RC :/
Creator
I have heard that some EEvEE next features are not stable in MacOS... I wish there was more I could do there, hopefully Blender will patch out the issues soon!